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Kamis, 03 April 2008

DataSlycer's Treant Protector guide

Skill build - 10/10 Level 2 Guise is enough throughout the game. Nature's Guise can be used to dodge projectiles/de-aggro. These are rather unimportant anyway. The build is cookie cutter. Item build - 17/25 Branches aren't needed. Circlets if going Nulls? Nulls can cover what a Point Booster would do. When mentioning Skadi then, you didn't say anything about Skadi in extension. Treant doesn't need Skadi as he has OG to hold opponents in place. Do you get Hood every game? Hood is optional. Tangoes if going Hood? Heart should be gotten when the opponent team has deemed you a threat. MKB is no, Treant doesn't have godly IAS. Buriza as well. Only get them if you're doing carry, which you're not. Strategy - 22/30 At 6, is it really necessary to use OG? If an enemy gets too near a tower, use OG? Harassment is nothing to Treant with Living Armour. No mention of farming mid game? Do you cast OG in ganks? Do you literally go around the map just to plant Eyes? On the contrary, ganks at 12-16 are VERY common and you can't have OG every time you find yourself in a middle of a gank. Since you'd have some map control, do you retreat, or go at the enemy? For late game, do you save for buy back? Replays - 8/10 Hm, a rather good replay imo. I'd swear the opposing team would have won if their Mirana and Rexxar were not so solo oriented. Then again it was their mistake. Good for readers learning Treant. Maybe a professional replay? Presentation - 8/10 Well organised, just that I think that there are a bit too many screens. Paragraphs are a bit too long for me. Extra - 12/15 Good effort. Arguments are fine. Screens do help. Has been updated. Total - 77/100

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