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Kamis, 03 April 2008

Rikimaru the Assassin's Stone Giant guide

Skill build - 7/10

Getting Grow at 6 also can get kills due to high damage. Toss damage increases, last hitting gets even easier. Craggy Exterior at 10-14 won't help much as melee carries aren't that potent during that stage, and Tiny benefits greatly from stats.

Item build- 15/25

Arcane is possible.
Shiva's is more inclined to caster/support while Cuirass supplements Tiny's late game. Tiny with Shiva's can't do shit late game besides slowing opponents(besides Ava/toss). Heart? Centaur doesn't get Heart, at least not until he has AC,Hood, Dagger,BoT,Radiance. Tiny's str growth is mighty fine already so Heart is more or less not so important. Butterfly? It's awesome although expensive.
With the change in Linken any hero can get it. Not just Tiny. Not getting IAS on Tiny is like not getting mana for Earthshaker, they both can do what they should, but they can't do it well. Hood is.. meh on Tiny. It works better on heroes like Cent/BB.

Strategy - 22/30

No mention of solo? Tiny can gank as early as 3/4, not 9. Tiny's base damage is huge, so what do I do with it?
Farming should only be done with last hitting. Using spells would be for clearing a rather large group of creeps. Tiny needs to farm, but not as much as your team's carry. Whenever he isn't ganking he should be farming in a lane.
How fast a hero pushes has nothing to do with how fast he farms. Farming fast is a gold/time ratio. Pushing is distance/time. Besides, you can't support spamming spells every wave. And no... Tiny should never ward unless absolutely necessary.

Replays-

Presentation - 8/10

I like the short paragraphs. Not a pain. However you contradict yourself in many statements. Some parts are a bit long winded like technical moves. Some redundant stuff too.

Extra - 8/15

The videos are good for techniques. However you have been MIA for some time so.... sad.gif

Total - 60/90 > 67%

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TheRedRoses'/S. Esorde Reht's Pit Lord guide

Skill build - 10/10 Very indepth about mechanics. Well justified. Item build - 18/25 Guinsoo should be put in core. Guinsoo has priority over BoT as Azzie requires intel for better mana regen. BoT comes after Guinsoo for farming across the map. The regen from Guinsoo allows continual spamming. Bottle/Crow just delays your Void Stone. It gets useless later on anyways. Flasks/tangoes can solve the hp regen problem. Heart or Cuirass more important? If Necrobook is gotten it has to be before BoT. BoT is gotten after the first main core item as without the main item, any hero would be not as efficient eg Shadow Fiend. Strategy - 23/30 You shouldn't be spamming Firestorm every wave. You don't have tower killing power like Pugna/Leshrac. Control is more important than pushing. Any hero with an early Hood like BB can go in and last hit np. Or rather any hero with decent regen can do so. Delaying only helps that few seconds much. Your Firestorm owns creeps so fast that creep waves get pwnt in that few seconds which is not enough to nullify the effect. What about farming during mid game? All ganking, pushing, defending? Farming is important, even for Azzie. Replays - 7/10 Well, it shows how Pit Lord should be generally played. Just that it isn't real good cuz of mistakes and such. Presentation - 8/10 meh, I don't like that wall of text at strategy. I think skill details are too detailed. Important points are enough. Extra - 13/15 Well, GJ as Azzie is a severely dissed hero. Perhaps more people would play him after reading this. The screens are good to know about Azzie's spells and what they do. Total - 79/100

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Steel Eater's Slayer guide

Skill Build- 10/10 Hmm, cookie cutter. Item build - 7/25 Wow, 4k worth of items at 8/9? I don't think so. BoT > Treads. Even you stated BoT is overall better. You focus on DPS late game, not mid. Eul's is meh for battlemage now. The regen that you want can be supplied by a mere Void Stone and Point booster solves mana pool and can be upgraded to Skadi. In strategy you stated Lina farming most of the time so Eul's is wasted anyways. Satanic come at a very high price for below average bonuses for Lina. Butterfly as well. Hyperstone, S&Y, Chainmail, Vitality Booster can be replaced by Point booster and Ultimate. Aghanim is not a total waste of cash. It gives HP,mana,intel, + an increase in Laguna Blade's strength. It can be used as a source of HP and mana. Strategy - 25/30 Early game- Last hitting should still be exercised. No matter how hard it is. Ganking? Farming in a lane is much more efficient than creeping neutrals. Towers aren't that important yet. However when the chance comes when your team takes out a few heroes then, yes. Mid game- Not much to say. Nicely done here. Just one thing, do you go hunting when Laguna Blade is ready? Late game- Well, yeah. What you said. Replays- Presentation - 6/10 Wordy, typos as well. Some redundant stuff too(walls of text). Can be summarised much better. Fonts and all are fine. Extra - 8/15 The neutral creep guide, arguments/FAQs, and screenshots are well done. Then again, needs more activity. Total - 56/90 > 62%

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DataSlycer's Treant Protector guide

Skill build - 10/10 Level 2 Guise is enough throughout the game. Nature's Guise can be used to dodge projectiles/de-aggro. These are rather unimportant anyway. The build is cookie cutter. Item build - 17/25 Branches aren't needed. Circlets if going Nulls? Nulls can cover what a Point Booster would do. When mentioning Skadi then, you didn't say anything about Skadi in extension. Treant doesn't need Skadi as he has OG to hold opponents in place. Do you get Hood every game? Hood is optional. Tangoes if going Hood? Heart should be gotten when the opponent team has deemed you a threat. MKB is no, Treant doesn't have godly IAS. Buriza as well. Only get them if you're doing carry, which you're not. Strategy - 22/30 At 6, is it really necessary to use OG? If an enemy gets too near a tower, use OG? Harassment is nothing to Treant with Living Armour. No mention of farming mid game? Do you cast OG in ganks? Do you literally go around the map just to plant Eyes? On the contrary, ganks at 12-16 are VERY common and you can't have OG every time you find yourself in a middle of a gank. Since you'd have some map control, do you retreat, or go at the enemy? For late game, do you save for buy back? Replays - 8/10 Hm, a rather good replay imo. I'd swear the opposing team would have won if their Mirana and Rexxar were not so solo oriented. Then again it was their mistake. Good for readers learning Treant. Maybe a professional replay? Presentation - 8/10 Well organised, just that I think that there are a bit too many screens. Paragraphs are a bit too long for me. Extra - 12/15 Good effort. Arguments are fine. Screens do help. Has been updated. Total - 77/100

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